Emeraldwing Academy

,

Foreman Hasian Sunsteel, or Chancellor Jintaro Everwind  Sincerely,  Jacob J. Strecker Headmaster and Co-Founder of the Emeraldwing Academy

History
The Emeraldwing Academy was founded by Jacob Strecker after the closure of his previous institute, the Vastrungen University; however, he was not without help. With the aid of the Plagueshifters, primarily Arch Druid Iktome Wildmane, a merge was agreed upon. The Academy would house the Plagueshifters and they would, in turn, help Jacob acquire the numbers and funds he so desperately needed.

OOC Information
The Emeraldwing Academy is a relatively small group of like-minded roleplayers. Our guild is heavy RP and promotes RP whenever possible; on that note, we shall be going into light raiding whenever we find the time and, mostly, the people.

Classes
Please note, these are tentative.

Light Study: Taught by Miss Muirna Sunblade, the Light Study ((Formerly a paladin class, but we happen to lack those.)) gathers every Wednesday to discuss the Holy Light of Creation, Naaru, paladins, and other such topics.

Fel Magic: Taught by Headmaster Jacob Strecker, the fel magic course meets whenever possible. Topics include the properties of fel magic, how to combat a fel-user, how to treat fel-related injuries (magical and physical), and more.

Alchemy and Herbalism: Taught by Dr. Pyrkinas Flamecaller, the Alchemy course is fairly new at the Academy; dealing from mundane to magnificent, Dr. Flamecaller deals with all sorts of herbs, elixirs, and potions.

History: Be it the history of Azeroth as a whole, or a specific race or region, the University's history classes try to be as thorough as possible. These are taught by various instructors.

Druidism: Taught by Arch Druid Iktome Wildmane, the druidism class focuses on the specific roles of druids in their respective societies, the importance of the Cenarion Circle, and perhaps most importantly, how to wield druidic powers responsibly.

More classes to come.

Other Events
Once again, thank you to those who have given my brain a kick for this section. Mainly Stormrock Clan, since I've used your page to help decipher the code for editing.

Gladiatorial Combat: After an unexpected disappearance, gladiatorial combat is back and completely revamped. Instead of real combat, roll duels and emotes are in place. Duels shall remain one-on-one. Luckily, due to this new change, we shall meet in places that are not PVP-centric, since nothing good came of the Gurubashi Arena meetings.

Sieges: PVP or PVE, we'll get to doing various raids. Due to Wrath's ten-man raid style, this will be much, much easier than attempting anything in the days of Burning Crusade. Please note, all raids will be IC (in /Say, /Yell, etc.) whenever possible.

Meetings: At a pre-determined location, the University shall meet for roughly one hour to discuss issues (IC).

Socials: A less-than-formal meeting, used for casual purposes. Things of this nature include holiday parties (Such as Hallow's End or the Feast of Winter Veil), simple outings to exotic locales, and the like.

Ranks
Apprentice: Basic rank, just to make sure you're not a decent person. You'll leave this rank pretty soon.

Journeyman: The next rank up. Congratulations, you're an official member of the guild! Just stay on a good path (attend events, participate, etc) and you'll move up quickly.

Expert: Congratulations! You've been taken on by a particular instructor; so you've shown some IC, and maybe OOC, promise.

Artisan: You're one of the best of the best in your field; you've being often quoted as an example of a good member or someone intelligent. You're on your way to rising through the ranks! Officership, here you come.

Master: You've done some good deeds, attended events when possible, and contributed to the guild as a whole. After a bit of discussion, we've decided you're A-OK to be a (minor) officer. So, (No, you won't escape this.) congratulations on that!

Instructor: A higher officer ranking; basically a carbon copy of the guild masters in terms of power. You could make events and whatnot as a lower officer, but now you have most every privilege at your command. We clearly trust you, but... Don't screw up that trust, okay? You're a big representative of the guild, y'know.

Arch Druid: Unless noted otherwise, this is Iktome's position. In terms of power, it's really just a fancy title (and has one or so more perks) to say "Hey, look. I'm the other leader of this; my word is Joy's word and vice-versa." There's only one of these at a time.

Headmaster: Yours truly, the guild leader. One of them, anyway. Due to game mechanics and the significance of the rank, there's one of these. Obviously, it's the leader rank.

Storage
I'd like to thank, once again, Stormrock Clan for giving me a vague, general idea of how to set up a guild bank post. I owe you guys.

Please note, that of the time of this writing, we have only two tabs. This is just the plan.

Supplies: Potions, food, drink. Anything needed by the average student will be found here.

Equipment: Everything from plate, to leather, to a sharp sword, or a well-balanced mace.

Metalworks: The metalworks contain all sorts of stone, gems, and metals used in blacksmithing and other professions.

Rugged Wares: A stockpile of leathers and cloth for everyday use.

Scrolls: Scrolls, glyphs, shards, dusts, herbs, and the like. Anything a scribe or enchanter could find to be of use.

Rare Goods: Bought, or otherwise 'obtained,' from goblin merchants or found in ruins, the rare goods include rare weapons, armor, and the like.